/* * Copyright (c) 1996-1999 Silicon Graphics, Inc. All rights reserved. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE * POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* checkerboard.c - open a window, clear the background, and * render a checkerboard composed of flat shaded rectangles. * * Escape key - exit program */ #include /* includes gl.h, glu.h */ #include #include /* Function Prototypes */ GLvoid initgfx( GLvoid ); GLvoid keyboard( GLubyte, GLint, GLint ); GLvoid drawScene( GLvoid ); void printHelp( char * ); /* Global Definitions */ #define KEY_ESC 27 /* ascii value for the escape key */ void main( int argc, char *argv[] ) { GLsizei width, height; glutInit( &argc, argv ); width = glutGet( GLUT_SCREEN_WIDTH ); height = glutGet( GLUT_SCREEN_HEIGHT ); glutInitWindowPosition( width / 4, height / 4 ); glutInitWindowSize( width / 2, height / 2 ); glutInitDisplayMode( GLUT_RGBA ); glutCreateWindow( argv[0] ); initgfx(); glutKeyboardFunc( keyboard ); glutDisplayFunc( drawScene ); printHelp( argv[0] ); glutMainLoop(); } void printHelp( char *progname ) { fprintf(stdout, "\n%s - renders a checkerboard\n\n" "Escape Key - exit the program\n\n", progname); } GLvoid initgfx( GLvoid ) { glClearColor( 0.0, 0.0, 1.0, 1.0 ); glOrtho( -2.0, 2.0, -2.0, 2.0, -1.0, 1.0 ); } GLvoid keyboard( GLubyte key, GLint x, GLint y ) { switch (key) { case KEY_ESC: /* Exit whenever the Escape key is pressed */ exit(0); } } GLvoid drawScene( GLvoid ) { GLfloat x, y; static GLfloat redColor[] = { 1.0f, 0.0f, 0.0f }; static GLfloat blackColor[] = { 0.0f, 0.0f, 0.0f }; /* alternate between red and black rectangles*/ GLboolean useRed = GL_TRUE; glClear( GL_COLOR_BUFFER_BIT ); /* Draw a checkerboard composed of 0.1 by 0.1 rectangles * (For convenience, this code as been added to the class * library as Checkerboard()). */ for ( x = -1.0f; x < 1.0f; x += 0.1f ) { useRed = !useRed; for ( y = -1.0f; y < 1.0f; y += 0.1f ) { if ( useRed ) glColor3fv( redColor ); else glColor3fv( blackColor ); glRectf( x, y, x + 0.1f, y + 0.1f ); useRed = !useRed; } } glFlush(); }