/* * Copyright (c) 1996-1999 Silicon Graphics, Inc. All rights reserved. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE * POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* grid.c - open a window, clear the background, and render a * grid of points or lines centered around the origin. * * SPACE key - toggle between point/line grid * ESCAPE key - exit program */ #include /* includes gl.h, glu.h */ #include #include /* Function Prototypes */ GLvoid initgfx( GLvoid ); GLvoid keyboard( GLubyte, GLint, GLint ); GLvoid drawScene( GLvoid ); void printHelp( char * ); /* Global Definitions */ #define KEY_ESC 27 /* ascii value for the escape key */ static GLint pointGrid = GL_TRUE; void main( int argc, char *argv[] ) { GLsizei width, height; glutInit( &argc, argv ); width = glutGet( GLUT_SCREEN_WIDTH ); height = glutGet( GLUT_SCREEN_HEIGHT ); glutInitWindowPosition( width / 4, height / 4 ); glutInitWindowSize( width / 2, height / 2 ); glutInitDisplayMode( GLUT_RGBA ); glutCreateWindow( argv[0] ); initgfx(); glutKeyboardFunc( keyboard ); glutDisplayFunc( drawScene ); printHelp( argv[0] ); glutMainLoop(); } void printHelp( char *progname ) { fprintf(stdout, "\n%s - demonstrates simple rendering primitives\n\n" "SPACE Key - toggle between point/line grid\n" "Escape Key - exit the program\n\n", progname); } GLvoid initgfx( GLvoid ) { glClearColor( 0.0, 0.0, 1.0, 1.0 ); glOrtho( -2.0, 2.0, -2.0, 2.0, -1.0, 1.0 ); } GLvoid keyboard( GLubyte key, GLint x, GLint y ) { switch (key) { case ' ': pointGrid = !pointGrid; glutPostRedisplay(); break; case KEY_ESC: /* Exit whenever the Escape key is pressed */ exit(0); } } GLvoid drawScene( GLvoid ) { GLfloat x, y; glClear( GL_COLOR_BUFFER_BIT ); glColor3f( 1.0f, 1.0f, 1.0f ); if (pointGrid) { /* Render a grid composed of evenly spaced points */ glPointSize( 3.5 ); glBegin( GL_POINTS ); for ( x = -1.0f; x < 1.1f; x += 0.1f ) for ( y = -1.0f; y < 1.1f; y += 0.1f ) glVertex2f( x, y ); glEnd(); } else { /* Draw a line grid centered at the origin */ glLineWidth( 2.5 ); glBegin( GL_LINES ); for ( x = -1.0f; x < 1.1f; x += 0.1f ) {/* draw vertical lines */ glVertex2f( x, -1.0f ); glVertex2f( x, 1.0f ); } for ( y = -1.0f; y < 1.1f; y += 0.1f ) {/* draw horizontal lines */ glVertex2f( -1.0f, y ); glVertex2f( 1.0f, y ); } glEnd(); } glFlush(); }