/* * Copyright (c) 1996-1999 Silicon Graphics, Inc. All rights reserved. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE * POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* input.c - open a window and clear the background. * Set up a callback to handle ASCII keyboard input. * * SPACE key - generates a random background color * Escape Key - exit program */ #include /* includes gl.h, glu.h */ #include #include #include /* Function Prototypes */ GLvoid initgfx( GLvoid ); GLvoid keyboard( GLubyte, GLint, GLint ); GLvoid drawScene( GLvoid ); void checkError( char * ); void printHelp( char * ); /* Global Definitions */ #define KEY_ESC 27 /* ascii value for the escape key */ /* Macro RANDOM() provides a consistent interface across both * IRIX and NT platforms to returns a random number between * 0.0 and 1.0. */ #define RANDOM() ((double)rand()/RAND_MAX) void main( int argc, char *argv[] ) { GLsizei width, height; glutInit( &argc, argv ); width = glutGet( GLUT_SCREEN_WIDTH ); height = glutGet( GLUT_SCREEN_HEIGHT ); glutInitWindowPosition( width / 4, height / 4 ); glutInitWindowSize( width / 2, height / 2 ); glutInitDisplayMode( GLUT_RGBA ); glutCreateWindow( argv[0] ); initgfx(); glutKeyboardFunc( keyboard ); glutDisplayFunc( drawScene ); printHelp( argv[0] ); glutMainLoop(); } void printHelp( char *progname ) { fprintf(stdout, "\n%s - demonstrates how to handle keyboard input\n\n" "SPACE Key - generates a random background color\n" "Escape Key - exit the program\n\n", progname); } GLvoid initgfx( GLvoid ) { /* set clear color to magenta */ glClearColor( 1.0, 0.0, 1.0, 1.0 ); } void checkError( char *label ) { GLenum error; while ( (error = glGetError()) != GL_NO_ERROR ) printf( "%s: %s\n", label, gluErrorString(error) ); } GLvoid keyboard( GLubyte key, GLint x, GLint y ) { switch (key) { case ' ': /* SPACE key */ /* generate a random background color */ glClearColor( RANDOM(), RANDOM(), RANDOM(), 1.0 ); glutPostRedisplay(); break; case KEY_ESC: /* Exit when the Escape key is pressed */ exit(0); } } GLvoid drawScene( GLvoid ) { glClear( GL_COLOR_BUFFER_BIT ); /* Do all your OpenGL rendering here */ checkError( "drawScene" ); glFlush(); }