/* * Copyright (c) 1996-1999 Silicon Graphics, Inc. All rights reserved. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE * POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* orthoRotate.c - rotate the line grid around the X axis, making * it an object in '3D'. * * Escape Key - exit program */ #include /* includes gl.h, glu.h */ #include #include "misc.h" /* Function Prototypes */ GLvoid initgfx( GLvoid ); GLvoid keyboard( GLubyte, GLint, GLint ); GLvoid drawScene( GLvoid ); void printHelp( char * ); /* Global Definitions */ #define KEY_ESC 27 /* ascii value for the escape key */ void main( int argc, char *argv[] ) { GLsizei width, height; glutInit( &argc, argv ); width = glutGet( GLUT_SCREEN_WIDTH ); height = glutGet( GLUT_SCREEN_HEIGHT ); glutInitWindowPosition( 0, height / 4 ); glutInitWindowSize( width / 2, height / 2 ); glutInitDisplayMode( GLUT_RGBA ); glutCreateWindow( argv[0] ); initgfx(); glutKeyboardFunc( keyboard ); glutDisplayFunc( drawScene ); printHelp( argv[0] ); glOrtho( -2.0, 2.0, -2.0, 2.0, -1.0, 1.0 ); glutMainLoop(); } void printHelp( char *progname ) { fprintf(stdout, "\n%s - render a rotated grid using an orthographic projection\n\n" "Escape Key - exit the program\n\n", progname); } GLvoid initgfx( GLvoid ) { glClearColor( 0.0, 0.0, 1.0, 1.0 ); glShadeModel( GL_FLAT ); } GLvoid keyboard( GLubyte key, GLint x, GLint y ) { switch (key) { case KEY_ESC: /* Exit when the Escape key is pressed */ exit(0); } } GLvoid drawScene( GLvoid ) { static GLfloat whiteColor[] = { 1.0f, 1.0f, 1.0f }; glClear( GL_COLOR_BUFFER_BIT ); /* Rotate grid around the X axis - push the top of the grid * into the screen */ glRotatef( -60.0f, 1.0f, 0.0f, 0.0f ); glColor3fv( whiteColor ); WireGrid(); glFlush(); }