/* * Copyright (c) 1996-1999 Silicon Graphics, Inc. All rights reserved. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE * POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* order.c - illustrate what happens when the order * of the modeling transformations is * * glTranslate( ... ); * glRotate( ... ); * versus * glRotate( ... ); * glTranslate( ... ); * * * key - toggle order of transformations * Escape key - exit program */ #include /* includes gl.h, glu.h */ #include #include "axes.h" #include "misc.h" /* Function Prototypes */ GLvoid initgfx( GLvoid ); GLvoid keyboard( GLubyte, GLint, GLint ); GLvoid drawScene( GLvoid ); void printHelp( char * ); /* Global Definitions */ #define KEY_ESC 27 /* ascii value for the escape key */ /* Global Variables */ static GLboolean rotateFirst = GL_TRUE; void main( int argc, char *argv[] ) { GLsizei width, height; glutInit( &argc, argv ); width = glutGet( GLUT_SCREEN_WIDTH ); height = glutGet( GLUT_SCREEN_HEIGHT ); glutInitWindowPosition( width / 4, height / 4 ); glutInitWindowSize( (width / 2) - 4, height / 2 ); glutInitDisplayMode( GLUT_RGBA ); glutCreateWindow( argv[0] ); initgfx(); glutKeyboardFunc( keyboard ); glutDisplayFunc( drawScene ); printHelp( argv[0] ); glMatrixMode( GL_PROJECTION ); glOrtho( -2.0, 2.0, -2.0, 2.0, -1.0, 1.0 ); glMatrixMode( GL_MODELVIEW ); glutMainLoop(); } void printHelp( char *progname ) { fprintf(stdout, "\n%s - demonstrates the effect of transformation order\n\n" " key - toggle order of transformations\n" "Escape Key - exit the program\n\n", progname); fprintf(stdout, "order is Rotate-Translate\n"); } GLvoid initgfx( GLvoid ) { glClearColor( 0.0, 0.0, 1.0, 1.0 ); glShadeModel( GL_FLAT ); } GLvoid keyboard( GLubyte key, GLint x, GLint y ) { switch (key) { case 'o': /* toggle transformation order */ rotateFirst = !rotateFirst; fprintf(stdout, "order is %s\n", (rotateFirst?"Rotate-Translate":"Translate-Rotate")); glutPostRedisplay(); break; case KEY_ESC: /* Exit whenever the Escape key is pressed */ exit(0); } } GLvoid drawScene( GLvoid ) { glClear( GL_COLOR_BUFFER_BIT ); glPushMatrix(); if ( rotateFirst ) { /* Do a rotation first, then a translation */ glRotatef( 60.0f, 0.0f, 0.0f, 1.0f ); glTranslatef( 1.0f, 0.0f, 0.0f ); } else { /* Do a translation first, then a rotation */ glTranslatef( 1.0f, 0.0f, 0.0f ); glRotatef( 60.0f, 0.0f, 0.0f, 1.0f ); } Checkerboard(); /* Draw X-Y axis -- X is red, Y is green */ XYaxes(); glPopMatrix(); glFlush(); }