/* * Copyright (c) 1996-1999 Silicon Graphics, Inc. All rights reserved. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE * POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* depth_buffer.c - draw a solid polygon that intersects the line grid * using the depth buffer to remove hidden surfaces. * * Key - rotate polygon along X axis * Escape Key - exit program */ #include /* includes gl.h, glu.h */ #include #include "misc.h" /* Function Prototypes */ GLvoid initgfx( GLvoid ); GLvoid keyboard( GLubyte, GLint, GLint ); GLvoid drawScene( GLvoid ); GLvoid reshape( GLsizei, GLsizei ); void printHelp( char * ); /* Global Definitions */ #define KEY_ESC 27 /* ascii value for the escape key */ /* Global Variables */ static GLboolean doRotate = GL_FALSE; void main( int argc, char *argv[] ) { GLsizei width, height; glutInit( &argc, argv ); width = glutGet( GLUT_SCREEN_WIDTH ); height = glutGet( GLUT_SCREEN_HEIGHT ); glutInitWindowPosition( (width / 2) + 4, height / 4 ); glutInitWindowSize( (width / 2) - 4, height / 2 ); glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH ); glutCreateWindow( argv[0] ); initgfx(); glutReshapeFunc( reshape ); glutKeyboardFunc( keyboard ); glutDisplayFunc( drawScene ); printHelp( argv[0] ); glutMainLoop(); } void printHelp( char *progname ) { fprintf(stdout, "\n%s - demonstrates depth buffering\n\n" " Key - rotate polygon around X axis\n" "Escape Key - exit the program\n\n", progname); } GLvoid initgfx( GLvoid ) { glClearColor( 0.0, 0.0, 1.0, 1.0 ); glShadeModel( GL_FLAT ); glEnable( GL_DEPTH_TEST ); } GLvoid reshape( GLsizei width, GLsizei height ) { GLdouble aspect; glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); aspect = (GLdouble) width / (GLdouble) height; gluPerspective( 45.0, aspect, 3.0, 7.0 ); glMatrixMode( GL_MODELVIEW ); } GLvoid keyboard( GLubyte key, GLint x, GLint y ) { switch (key) { case 'r': doRotate = !doRotate; glutPostRedisplay(); break; case KEY_ESC: /* Exit when the Escape key is pressed */ exit(0); } } GLvoid drawScene( GLvoid ) { static GLfloat whiteColor[] = { 1.0f, 1.0f, 1.0f }; static GLfloat purpleColor[] = { 0.8f, 0.0f, 1.0f }; glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glPushMatrix(); /* Move origin between the near and far clipping planes */ glTranslatef( 0.0f, 0.0f, -4.0f ); /* Draw a grid in the x-y plane centered at the origin */ glColor3fv( whiteColor ); WireGrid(); glColor3fv( purpleColor ); /* Draw a rectangle in front of the grid */ glTranslatef( 0.0f, 0.0f, 0.1f ); if (doRotate) glRotatef( -45.0f, 1.0f, 0.0f, 0.0f ); glRectf( -0.5f, -0.5f, 0.5f, 0.5f ); glPopMatrix(); glFlush(); }